Basic Convention. Transfer to a Major after 1NT
A technique for solving 4 serious problems at once (and creating a tiny one). After a NT opening, bid a suit one lower than the one you really mean. Your partner will recognise what you've done, and "transfer" into the suit you actually meant.
| 81. 5-card Major Transfer after 1NT opening bid | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Game on ? HCPs | Maybe (11-12) | Yes (13+) | |||||||||||||||||||||
| What to bid with | 1st bid | 2nd bid, 11-12HCP | 2nd bid, 13+ | ||||||||||||||||||||
| 5-card Major eg. |
2 |
2 NT | 3 NT | ||||||||||||||||||||
| 6-card Major eg. |
2 |
3 |
4 |
||||||||||||||||||||
| Add to your customised cribsheet | |||||||||||||||||||||||
First though, a quick headline, or revision, to get firmly into your head. The easy bit: You need at least a 5-card Major, after a 1NT opening.
The bit you need to remember: on your re-bid. . .. . ..
Rebid NT unless you have a 6-card suit.
That's to give your partner a card count, so partner can decide if there's an 8-card Major fit. With a 6-card suit you rebid the suit.
Anyway, why do it ?
Transfer bids are a good thing because you and your partner will get to game more often.
The main advantage: the more complex hand is hidden from the opponents. In particular, if the opener holds tenaces such as A-Q or K-J, there is a big disadvantage in having them on the table, which may cost several tricks. Transfers are wonderful when your partner is super strong, and has opened in 2NT, rather than 1NT.
They can also be used to get you out of a tight corner, when you are weak (admittedly not quite so well if you wish to transfer to a minor suit).
Transfer bids are not really for beginners, who have enough on their plate.
When not to use
(1) Don't ever use for a 4-card Major. Use Stayman for this.
(2) Transferring to a minor needs 6 cards. And use Stayman or 2
.
(2) With a minor plus game going points, raise straight to 3NT.
Very Weak (0-8), or Weak (9-10)
Transfer when the responder is weak, without enough points for game. Rather than leaving your partner in 1NT, you transfer into your long Major suit, then pass on your re-bid. Easy. You can do a weakness transfer into a minor too, by bidding 2 Spades, but you must have 6 of them because you'll end up at 3. Stayman is also useful for weakness takeout, in the right situation (i.e. when you are happy to transfer to any suit other than clubs). With 9-10 HCP it's a little safer to pass, unless you have a singleton or void somewhere.
Strong (11+)
This is where it gets interesting. Transfers can be used when the responder has either invitational hands (just short of enough points for a certain game), or a hand which has enough for game, such as 13 HCP. The transfer convention will not only help you find game if it's there in these potentially uncertain conditions, but also help you choose between NT and a Major.
1NT is a precise opening: transfers allow the responder that has at least a 5-card suit to use a two stage bid to be precise about his hand too, so that if necessary a final judgemental on
- game or not
- major or NT
can be made by the opener if necessary, depending on whether
- he is at maximum 14 points if it's invitational (bid game), and in all cases whether
- he has either 2-card or 3-card Major support (go to Major if 3, NT if 2)
Very Strong (19+)
You should still transfer, but your rebid must be different, because with 31+ HCP you are looking for Slam
How it works
Stage 1
Here the responder bids one suit less than the one s/he means. See the table below. This simply tells the opener that you have at least a 5+ card Major (or a 6+card minor). But that's all. We still have no idea how many points responder has.
Stage 1a - Acceptance,
Here, idiotically easy, the opener blindly accepts, by bidding the suit that responder really meant:
- responder bids
, so opener then blindly bids 
- responder bids
, so opener then blindly bids 
Stage 2
In part 2, the responder now reveals if he has a 5-card Major, or a 6-card Major, or even two Majors:
- with a 6-card Major suit, he must now himself bid the Major, since an 8-card match is guaranteed;
- with a 5-card Major suit, he must bid NT, since only 7 are assured. Opener will convert back to the suit if he has 3, and therefore an 8-card match;
- with 2 Majors (5-4, 5-5), he will switch to the other suit on the rebid, the shorter one if it's 5-4.
- with 2 5-card Majors, it's best to transfer to Spades then to rebid in Hearts, twice if necessary.
The responder also reveals if he is either inviting or forcing to game:
- with an invitational hand, just short of game values, bid at the next available level (3
/
or 2NT). - with game going points, bid the same thing but one level higher (4
/
or 3NT)
The responder can also show a two-suited 5-5 hand by switching on the re-bid to the other Major and at the same time differentiate between invitational strength and game forcing strength:
- 1NT-2
-2
-2
is invitational (11-12 points), while 1NT-2
-2
-3
is game-forcing. - 3
and 3
are natural and game-forcing (10-15 points), showing two-suited hands
Stage 2a - Final Conversion
If Stage 2 was invitational, Opener can now convert to game with a maximum 14HCP hand, either in the Major if there is an 8-card match, or in NT if not. If Stage 2 was game forcing, Opener has nothing to do, apart from convert any NT bid to the Major if he has 3-card support.
Super-Acceptance
Here are two techniques that can be used to find a game that would otherwise be missed, with very little risk.
If the opener is strong in all of three key respects, he can "super-accept" by biding at a level one higher than normal. He must have
- 3-card suit support
- the maximum HCP (i.e. 14), and
- an outside doubleton
So for example, opener would re-bid 3
instead of 2
, after a 2
from responder. There is however the risk that the responder's bid was a very weak weakness takeout, but it might be worth it for the extra games that emerge.
Some people change this slightly, by insisting on 4-card support instead of the outside doubleton (and by calling it "Bouncing" or "Bypassing").
Super-Accept-Extra
If, in addition to satisfying these same 3 "super-accept" conditions, if the opener also has a second 4-card Major, then he can super-accept with this second suit, bidding it at the 3 level.
E.g. 1NT-2
-3
would mean that Opener does of course realise that partner has 5 Hearts, and confimrs that he has 3 Hearts of his own, and also has a 4-card Spade suit, plus 14 HCP.
Some people go on to change the meaning of this bid significantly, calling it "Breaking". In this variant, Opener rebids 3 of an unexpected suit (3
) to show maximum points (14 with Acol) and a poor doubleton (xx) in the bid suit (in this example in Spades).
Direct
Note that with a 6-card major and game-going points, the responder can simply go straight to game after the 1NT opening, and not bother with the transfer, provided he doesn't have another suit. With a 6-card major, the HCP requirements are 2 lower than for 5-card. With 7-card, they're 4 lower.
You can also transfers into a minor
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